Damn you, Blizzard, for creating party-only buffs!
If you don't play a shaman, or a select few other classes (maybe?), or try to compose a raid, you may not be aware that Blizzard did NOT make all buffs raid wide. But it is true.
Healing Stream totem, for a glyphed shaman, can pack a pretty heavy punch of healing when used appropriately (18-25%). So at times I have to nag my raid leaders to move me around in the raid, or at the very least remind them that my totem, which I am dropping, will only serve those in my party. If they're ranged and/or not taking much damage that may be a lot of wasted healing opportunity.
Mana Tide totem is party only, and can be extremely helpful for mana users, I especially like to keep healers in the party for that one. Sometimes they are spread out pretty far but if I am going to drop it I run to the one with the lowest mana or the inability to regen it (sorry druids with an available innervate lose out!).
Tremor totem. Ah the reason shamans are loved against the Cat Lady!
But then there is heroic presence. Oh how I loathe heroic presence (as a healer; I freaking love it as enhancement). For some reason draenai are on a shortage in my raids. And I hate asking my raid leaders to balance more_healing vs hit_capping_dps, but since my focus in a raid is healing, that's where I'm going to put my support.
I've always viewed getting hit capped as a standard part of dps raiding. On my shaman and shadowpriest (my only dps toons) I've set up my outfits to account for both situations to the best of my ability. I understand hit rating is a pain to get sometimes, and that keeping hit capped can severely limit gear choices and dps capabilities. But when healing is my goal, I'm going to fight to make sure my skills, every one of them, is used to the best it can be.
So, I don't like being dps' hit bitch. And having the same conversations over it every week in raids kinda drives me nuts.